Unfortunately, Nintendo doesn't appear to have set up a standalone page to check notes yet but we'll do our best to keep you updated here so keep checking back for more changes as we get the details.
Be wary, there are potential spoilers ahead.
Many early Zelda players using the Switch complained about similar slowdown when playing the game, but less so when used in handheld mode. "I wanted to build a game where the user can decide where they want to go and what they want to do". That was what Nintendo did during the development of the upcoming Zelda: Breath of the Wild but apparently it took the advice to the extreme. Breath of the Wild is hard.
"When it comes to game development you don't want the sort of physics you find in a text-book", he explains, "but a kind that fits the need of the game you're making". This time around, Hyrule itself is free of any boundaries, inviting players to an open-ended quest that simultaneously flips the idea of what it means to be a Zelda game on its head while telling an emotionally resonant tale within the 30-year-old canon. They're all familiar, but they all fit this brand new version of Hyrule that much better.
The Legend of Zelda: Breath of the Wild is the series' biggest, most technically-impressive entry yet. Just from the videos, it also looks like we'll be seeing some races we hadn't for awhile, the one I'm most excited about are the Gerudo who haven't been in a Zelda game (not counting the main villain, Ganondorf) since "Majora's Mask" was released in 2000. I didn't think I'd feel the Zelda magic this strongly ever again, but I couldn't be happier to be proven wrong'.
Dohta outlined how most action games are made up of the same components: collision, movement, and object states.
Although Nintendo has removed several of the classic Zelda themes from Breath of the Wild, the new title might still shine as a highlight of the series. Breath of the Wild features a chemistry engine that dictates what happens between elements and elements, elements and materials, and materials and materials.
While not a game on its own, the concept let the team play in the sandbox to create the interactions of objects, allowing for both expected and unexpected results.