However, the graphics card was eventually rendered obsolete when the GeForce GTX 1080 Ti appeared on the market, offering a slightly better performance for a significantly lower price.
Until the Titan Xp, the only way to nab a Pascal GP102 GPU was by picking up a Quadro P600 card, which costs a few thousand bucks. Interestingly, rumours of the 2016 Titan X prior to its launch previous year had referred to it as "Titan XP".
The Titan Xp will nearly certainly supplant the Titan X, which itself was viciously undercut by the GTX 1080 Ti, which offered similar performance for half the price. Which you would want it to be as it's now available from Nvidia for the somewhat hefty price tag of $1200 United States dollars.
The card will work in SLI when connected using Nvidia's £36 bridge, though considering its price this isn't something any regular gamer would ever consider doing.
It's only available direct from Nvidia at the moment but will shortly be on sale through various system builders as well. While the predecessors have only 3,584 CUDA cores, Titan Xp is a full-fat version of Pascal GP102 GPU, with all 3,840 cores "unlocked". Its 12GB of GDDR5X memory runs at 11.4Gbps and the memory bandwidth is given as 547.7GB/s. While Mac users probably wouldn't normally care about graphics card announcements, there are a couple of reasons why the Titan Xp demands your attention.
Regarding the release date of the NVIDIA Titan Xp GPU, nothing much has been revealed. That outpaces the 10.6 Tflops provided by Nvidia's recently-launched GTX 1080 Ti, which has seen good reviews, and the 10.2 Tflops offered by the Titan X, which arrived last August. It is therefore unlikely that Nvidia is targeting current users of official Apple hardware.
The Titan Xp is, of course, a VR-ready GPU, and it supports the usual bells and whistles, such as Nvidia Ansel, SLI, G-Sync, GameStream, GPU Boost 3.0, and more.